The Sims 4 Cats & Dogs is Coming this November!

Via: The Sims

The announcement you’ve been waiting for is here! It’s finally here! You knew it was coming. We knew it was coming. And with every delighted fiber of my being, I can now officially tell you that we’re in the midst of finishing the development of The SimsTM 4 Cats & Dogs* right now, and it will be available to play on PC and Mac worldwide on 10th November 2017.

We’ve been working on this expansion pack for a very long time, and my handlers had to restrain me so I wouldn’t spill all the beans. But, I’m going to spill some beans…

Create A Pet has returned, and it’s more powerful than ever. Search for a massive amount of cat and dog breeds, or mix any two breeds with just a few clicks to create the perfect mutt. But what about painting?! Whether you’re adding a few spots, adding a spot to the nose, or using Stencils to paint more complicated patterns, customising your pets has never been simpler! Oh, and we have costumes for cats and dogs. (Which yes, means your dog can go swimming while dressed as a shark.)

Once you enter live mode, you’ll see these are the most expressive, interesting, and distinct pets we’ve ever made. Cats will hide from dogs by standing on the fridge and peering down at the lowly humans. Dedicated owners can train their dog to perform a series of increasingly complicated tricks, or walk them around the all new world of Brindleton Bay to chase birds and stretch their legs. Traits make every pet truly distinct, but only the best pet owners will recognise their pets’ fears, desires, and more.

Once you have your puppy trained and the cat feeder all programmed, have your Sims purchase the local Veterinarian practice to start work on Monday. That’s right! You can own a Vet Clinic, hire the perfect staff, diagnose illnesses and perform surgeries to improve the wellness of the neighbourhood’s pets (and earn a few Simoleons).

We’ve been so eager to share this expansion pack with you, and it’s almost here. Lean over, scratch your own pet behind the ears, and start imagining the stories you’re going to tell with your Sims and their new four-legged friends. The Sims 4 Cats & Dogs will be here in just a few short months and we look forward to sharing more information with you soon.

Until next time, happy Simming!

To stay up to date on the latest news for The Sims be sure to follow us on TwitterInstagram and Twitch, Like us on Facebook, and Subscribe to our YouTube channel.

 

*Requires The Sims 4 game (sold separately) and all game updates to play.

 

It’s About To Get More Adorable With The Sims 4 Toddler Stuff, Coming Soon!

Via: The Sims

Get ready for things to get more adorable with The Sims™ 4 Toddler Stuff Pack*, coming August 24, 2017!

Since the addition of toddlers in The Sims 4 at the beginning of this year, we have seen many Sims expand their families and open their homes to an assortment of unique and adorable little tykes. Now, with The Sims 4 Toddler Stuff Pack, your Sims tots will get some extra ways to express themselves as they continue to develop their personalities, interests, and friendships.

The Sims 4 Toddler Stuff Pack provides a variety of adorable new outfits for you to enjoy. Whether dressed as cute little foxes, or sprightly fairies, your tot’s imagination will run wild. But don’t worry, clothing isn’t just about play time. Your fashion-focused toddlers will enjoy a more stylish ensemble to fit their tastes, alongside new hair styles as well.

And what’s a toddler pack without new tot-sized playground equipment?! From hopping into the ball pit, to scooting down their new slide, or scuttling through colorful tunnels, there is lots of fun to be had. In fact, they can even play make-believe while watching their new play structure turn into a pirate shipwreck resting on the ocean floor, or exploring the galaxy as an astronaut – the choice is theirs. You can even invite your neighbors’ toddlers over for a play date! Let loose, make new friends, and let your Sim parents increase the fun through story telling, and cooking up the tyke’s favorite foods.

For those of you that are attending Gamescom in Cologne from August 22 – 26th, The Sims 4 Toddler Stuff Pack will be playable prior to its release! Visit us in the Family & Friends Zone in Hall 10.2.

We can’t wait to see what new play areas you create for your tots when The Sims 4 Toddler Stuff releases on August 24, 2017. Keep up to date on everything about The Sims 4 Toddler Stuff by following us on TwitterInstagram, and Twitch, Like us on Facebook, and Subscribe to our YouTube channel.

 

*Requires The Sims 4 game (sold separately) and all game updates to play.

 

 

Simmer Spotlight JulyVeeGaming

Via: The Sims

Tell Your Stories
Storytelling plays a big part in a lot of our favorite mediums today; whether that is movies, books, music, or even video games. The Sims is no exception to storytelling, and our Community is filled with amazing storytellers who use our game to recreate their personal stories or to let their imagination run wild.

One such member of our Community, JulyVeeGaming, has four different and unique stories that keep us coming back for more – so we decided to sit down for a quick chat to see what the inspiration is for her storytelling.

Tell us a little about yourself!
My name is Julia, I’m a 22 year old girl from Germany currently working as a scientific software developer. My main hobby is playing video games, but I also enjoy being creative with painting or writing. I’ve been playing The Sims since the release of The Sims 2 but I only discovered the whole community around it in 2015. The storytelling community especially drew me in because I love reading and storytelling. Since then I’ve started a Sims Story Blog and a Youtube Channel to create stories with my sims. It’s opened up a whole new world of creativity for me!

What inspired you to start so many different stories?
I first discovered what is referred to as SimLit (meaning Sims stories) through a spotlight on this blog, actually. It led me to The Sims Forums where there is a huge community of storytellers who write amazing stories illustrated with The Sims. I started reading a lot of them and got into the community pretty quickly. I haven’t stopped hanging out there ever since. Of course, reading all these stories made me want to start my own! I started of with only one, an amazon challenge, just like the one I read about on this blog. But soon I wanted to branch out and create something different.

Inspiration can come from many different places. Challenges often inspire me to start stories because a challenge gives you a good base but you can still make it entirely your own. For example, my story “Discovery” is based on The Room Challenge but it has a full blown storyline of its own involving evil scientists and a strange new world. I know at least five room challenge stories and they are all different although based on the same thing.

Both my “Amazon” story and “Discovery” are very plot-focused meaning they’re both written somewhat in the style of a book and sometimes have pre-planned storylines. This type of Sims storytelling is fun and rewarding and lets you be most creative but sometimes I need a break to just play the game. That’s how “Vee is for Vortex” came to be, it’s a casual neighborhood rotation which means I just play the game however I want to and take screenshots. Later, I interpret the screenshots and write little captions and thoughts around them. It’s not really a story as it is a summary of the hilarious things that happen in my game. But it’s a fun thing to do and it also pushed me to explore areas of the game I never had before while also sharing it with others. For example it was in this story that I first pursued the doctor’s career!

I had another streak of inspiration while watching a TV show. I wanted to create a realistic Sims story involving lots of drama and intrigue. “Until it Breaks” is entirely pre-planned and it’s great fun for me to think up the different storylines and how they intertwine. Creating screenshots to fit what you have already written presents it’s own unique challenge and that makes it different to my other stories.

I even branched to out to creating stories on YouTube with Machinimas and Let’s Plays. But my original Sims story blog will always be special to me.

Wow, this is a novel. I guess the essence is that sims stories come in so many different variants that I wanted to explore more of them! When inspiration struck I just couldn’t resist.

Who are some of your favorite community storytellers?
There are so many talented storytellers out there! On the forums, I met a lot of awesome people who have great stories. However, these are probably the ones I stalk most for story updates:

•   CitizenErased14: Her stories are absolutely spectacular. She started off with “Dust to Dust”, a story about a young boys friendship with a ghost but with a twist! Later created “Ashes to Ashes: A Legacy”. Both stories are packed with plot and drama. I promise you, you’ll never want to stop reading.

•   ThePlumbob: This was one of the first Sims stories I read and it’s still going strong! It’s called “The Bloomer Legacy” and it’s based on the “Build Newcrest” challenge, but there’s so much more to it! ThePlumbob is great at interpreting her Sims’ actions and spinning them into stories. Not a lot in this story is pre-planned but it always works out so well and keeps you coming back for more!

For more recommendations, you could check out my “Sims Story Feature” series on my Youtube Channel where I showcase my favorite Sims stories.

What tips would you give to someone looking to start their own story blog?
When you first start your blog, don’t worry about views. It takes some time to get your story out there. Consistency attracts readers because they want to make sure you won’t abandon your story after three chapters before they commit to reading. It is important to start a story you are interested in writing otherwise writing will soon become a chore and it won’t be fun. So just have fun writing and readers will come in time!

Also, the Sims forums have a friendly section for writers where you can meet some great people, get advice and post your stories. For more technical advice I have made a “Quick Guide to SimLit” on the forums which contains tips about what blogging site to use or how to best deliver updates to your readers.

Where can people find you / your work?

•   My Story blog at www.julyvee94.wordpress.com
•   Twitter at https://twitter.com/julyveegaming
•   YouTube at https://www.youtube.com/c/julyveegaming

Thanks for having me!

To stay up-to-date on all things The Sims, be sure to follow us on TwitterInstagram, and Twitch, Like us on Facebook, and Subscribe to our YouTube channel.

Help Us Pick Gameplay Features For A New Stuff Pack!

Via: The Sims

Hello Simmers! We’ve reached the most important moment in the development of this collaborative Stuff Pack project yet. Today you’ll be participating in a vote to determine what new gameplay features could be included within this Stuff Pack.

If you’re new to this project and find yourself wondering what this is all about, I’ll direct you to the welcome post in SimGuruGraham’s Corner on the official forums. There you’ll find information on what this project is, how far into development we are, and the votes that fellow Sims players have already participated in. After you catch up, be sure to come right back here to cast your vote!

In the time since the last vote, where you helped select 29 objects and 17 pieces of clothing for this pack, we’ve been buzzing here in the studio about what potential features we could include. With the Stuff Pack team gathered together in a room with a trusty white board, we brainstormed all the potential gameplay features that came to mind that could work with our theme. In a brainstorm, there are no bad suggestions – just a torrent of ideas for us to sift through.

As you can see, a whole bunch of initial possibilities came to mind. There’s a lot to consider here! Some are tried and true favorites from past Sims titles, while others would be brand new to the series. Unfortunately, these ideas can’t all move forward to the next step in our development process, where we write something that we call “design blurbs”. A design blurb is just a short design that’s only a few sentences in length. They exist to give the most basic idea of what we hope to accomplish. It isn’t until later, when we write the full design, where all the little details are added that make each feature truly special. Design blurbs also allow members of various development disciplines to provide a rough estimate of how long they think it will take them to implement their work for a feature. This is vital information that we use to determine what we can add during our development schedule, before work even begins. In the survey today, you’ll be reading design blurbs to determine which group of features you want to cast your vote for.

Before we can write these design blurbs, our designers and producers collaborate to pluck out the ideas we think have the most promise to deliver a great Stuff Pack. Our philosophy for Stuff Packs is to provide features that complement both the overall theme, and each other. We also take into account if our development schedule allows enough time to deliver upon the promise of a proposed feature. Then we consider if what we’re proposing fills a unique niche that’s currently lacking in The Sims 4. It’s also important for us to select features in Stuff Packs that can stand on their own – we recognize that there are many small quality of life additions that players request, but they’re generally a better fit as a supporting feature in a larger pack. Finally, we try and steer clear of features that we suspect a Game Pack or Expansion Pack may want to tackle in the future.

With that perspective in mind, it was fairly easy to eliminate some features from the brainstorm right off the bat, by knowing that they simply can’t be done within a Stuff Pack. From what remained, we pushed our favorites forward, using a mixture of designer intuition and player feedback to determine what could be compelling additions. Some clear themes stood out to us, and you’ll see those represented here in today’s vote.

Voting ends on June 26, 2017 at 10AM PT.

CLICK HERE TO ACCESS THE SURVEY

When this vote closes on Monday, we’ll know a whole lot more about what this pack will be, but we still won’t have the full picture. It’s important to note that as we write the full designs for the winning features, that things have the potential to change, and they invariably will. We’re confident we can deliver a fun experience no matter what the result in this feature vote, but the majority of work still lies ahead of us. After the votes are tallied we’ll start writing those full designs, which will comprehensively detail the entire experience that these features will offer. A full design means that each discipline on the Stuff Pack team can provide more accurate estimates of how much time they’ll need to work to implement these features. If estimates change, we have to go back and re-evaluate the features that have been approved. When full development of this pack ramps up in August, we’ll finally know if we need to make any cuts, or if we have room for any further additions. I’m certainly hoping for the latter – there are some great ideas from the brainstorm that are small in scope that we’d love to sneak in. As development progresses, we’ll be sharing with you every step of the way. You’ll not only hear about any changes we make, but the thought process that guided our decisions. Check back regularly in SimGuruGraham’s Corner on our forums to see all of the latest news about this project.

To close, I’ll leave you with dates for the remaining votes for this project. Circle your calendars and come back to make your voice heard!

• Feature Vote (June 23rd – June 26th): Select the top gameplay feature(s) you want to have included in the pack.

• Pack Icon Vote (September 6th– September 8th): Peruse different icons and select the one that will appear in the pack’s box art and within the in-game catalog.

• Pack Title Vote (September 13th – September 15th): Select a title that best summarizes the pack’s atmosphere and content.

You may find answers to commonly asked questions in the FAQ.

Be sure to follow us on Twitter and Instagram, Like us on Facebook, and Subscribe to our YouTube channel.

By submitting feedback or material, you expressly grant EA all rights necessary to enable EA to use the feedback or material in any form and for any purpose without attribution, notice, or compensation to you. While your votes will help us determine what we may include in this stuff pack, EA will make the final decision. This pack will be offered for a separate fee standard to our prior stuff pack launches.

 

*Requires The Sims 4 game (sold separately) and all game updates to play.